Pixar has released a free online course to explain the science and technology behind its approach to making computer-generated animated films. The interactive course covers most of the math-based aspects of the production pipeline, such as character modeling, environment modeling, combinatorics, animation physics, and surface rendering.
Here’s the intro video (link to YouTube), which amusingly shows a lot of handmade skills (such as sculpting clay and drawing with markers—and relatively primitive technology, such as an Ektagraphic slide projector.
This video, for example, takes a look at the lighting factors and surface qualities that contribute to the color of an object. (Link to YouTube) The presentation seems intended for school-age learners rather than fellow professionals or mega-geeks. Each segment is presented by someone from the department in question.
Missing from the presentation is the softer science of Pixar’s process, such as how they approach story development, character design, and acting for animation. I hope they include those topics in future teaching modules.
By: Gurney Journey
Via: Feedbin Starred Entries