Tag Archives: ybbek

Farbrausch – fr-041: debris. [HD]

“Debris.” by Farbrausch, winner of the demo competition at Breakpoint 2007 in Bingen, Germany.

Concept and visuals by fiver2, soundtrack by rp, created using .werkkzeug3 by chaos, fiver2, gizmo and ryg, as well as the V2 synthesizer system by kb

more: http://www.pouet.net/prod.php?which=30244

A few words more: Yes, everything you’re seeing comes out of an executable of only 177 kilobytes size. Download it here: http://www.scene.org/file.php?file=/parties/2007/breakpoint07/demo/fr-041_debris.zip&fileinfo

The secret behind all this is procedural content generation. in a nutshell, instead of storing a movie as-is we’re storing a certain number of mathematical formulas for image and audio manipulation as well as the “recipe” how to apply those small bits of code in a way that what you see comes out. And while it’s running your computer’s graphics card cares for the actual displaying ot the world, just like in modern 3D games. Formulas+recipe are of course way smaller than the end result, and with a few additional sprinkles of magic compression fairy dust we get down to under 200 kilobytes, which is way less than one single high quality image of this show would take. (more…)